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BLOODMONEY Requiem Release Notes

Launch-week digest for the Steam remake—facts first, speculation nowhere.

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Release Notes

Build identity

  • Title: BLOODMONEY: Requiem
  • Developer / publisher: SHROOMYCHRIST Studios
  • Platform: PC via Steam (app ID 5044390)
  • Release date: September 15, 2026
  • Launch price: about $4.99
  • Mode: Single-player (Family Sharing listed on Steam)
  • Language: English interface, full audio, and subtitles per store table

This page reads like patch notes even on day zero so creators can cite stable bullets. When hotfixes ship, new sections append below rather than rewriting history silently.

1.0 launch package (2026-09-15)

Included fantasy

  • Full remake of BLOODMONEY! (2025 horror clicker / visual novel)
  • All-new Requiem campaign in addition to the remastered booth story
  • Rebuilt cute pastel presentation
  • Extended clicking runtime versus the original short shock experience
  • Ending count advertised as more than three

Post-launch patch (2026-09-17)

Build 25357883 — September 17, 2026

This first post-launch patch shipped two days after the September 15 release. Specific changes were still being verified at wiki standup; check the official Steam news hub for app 5044390 for the developer’s official changelog.

What we are tracking:

  • Any adjustments to tool pricing, click multipliers, or payout tables
  • Changes to Requiem campaign chapter flow or ending triggers
  • Bug fixes related to save progression, QTE timing, or audio sync
  • Visual or presentation tweaks to the remastered booth and new campaign scenes

Wiki pages to revisit after this patch:

  • Items Shop — verify feather/needle/hammer price gates
  • Good Ending — re-confirm Scissors is still the Good Ending lock
  • Tools Tier — multiplier changes affect moral vs speed rankings
  • Requiem Campaign — campaign-specific ending mapping may shift

How to help:

  1. Note your exact Steam build timestamp (Steam DB lists build 25357883)
  2. Compare one tool’s payout against the table in Items Shop
  3. Report discrepancies on the wiki’s community channel or open a discussion

Until the official changelog is confirmed, treat this section as provisional tracking rather than verified patch notes.

ToolExpected payout (launch baseline)Status after 09-17 patch
Hands$1/clickTBC
Feather$2/clickTBC
Needle$4/clickTBC
Hammer$8/clickTBC
Scissors$16/clickTBC
Match$32/clickTBC
Knife$64/click + QTETBC
Gun$20,000 triggerTBC

Core loop reminder (unchanged thesis)

Need $25,000 for an operation → meet Harvey Harvington → earn money per click → buy tools that multiply income and harm → receive an ending that mirrors your shopping ethics.

Detail guides: Getting Started, Items Shop, All Endings.

Mature content & accessibility warnings

  • Expect gore and severe harm fantasy around Harvey (“everything from the original,” per developer mature-content note).
  • FLASHING LIGHTS WARNING: DO NOT PLAY IF YOU ARE PHOTOSENSITIVE.
  • See System Requirements for hardware text plus safety framing.

Known documentation gaps at launch

Fan wikis should publish gaps as clearly as features:

  • Requiem-only ending conditions still being mapped
  • Some campaign chapter names / triggers awaiting second verification
  • Exact multiplier tables may differ from 2025 community spreadsheets until re-timed on Steam builds

Follow Requiem Campaign and What’s New while those rows firm up.

Store tags (context, not genre law)

Steam user tags cluster around visual novel, psychological horror, incremental / simulation, choices matter, gore, and single-player. Useful for expectations; not a substitute for the flashing-lights warning.

How we will log future patches

Each post-launch entry should include:

  1. Date (Steam news timestamp)
  2. Whether endings, tools, crashes, or campaign flow changed
  3. Which wiki pages were revised
  4. Link references to official notes when available

Template for the next entry

  • Heading: YYYY-MM-DD — hotfix / content title
  • Summary bullet
  • Gameplay impact bullet
  • Wiki pages updated bullet
  • Official source bullet

Until the first hotfix arrives, treat this 1.0 section as the baseline.

Compatibility notes

  • Single-player only; do not expect multiplayer patch promises.
  • Saves from itch BLOODMONEY! should be assumed incompatible unless the developer states otherwise.
  • HEP remains a separate title for lore; it is not a Steam DLC install for Requiem by default.

QA checklist for guide authors after any patch

  1. Re-buy the feather and confirm price.
  2. Test whether Good Ending tool caps shifted (Good Ending).
  3. Smoke-test Normal versus Bad gates (Ending Paths).
  4. Boot the Requiem campaign chapter select / start flow.
  5. Update Tools Tier only after timings change meaningfully.
  6. Bump Updates Hub summaries.

Official channels to watch

Prefer primary sources collected on Links: Steam store + news, developer X account @shroomychrist, SHROOMYCHRIST YouTube uploads, and historical itch pages for BLOODMONEY! / HEP.

Closing stance

Release notes on a horror clicker still matter. A single multiplier tweak can turn a “safe” mercy guide into misinformation. We would rather ship a boring, dated bullet than a stylish wrong one.

FAQ

Frequently Asked Questions

Quick answers about endings, tools, and the Requiem remake.

What is the official release date?

September 15, 2026 on Steam.

Does launch include the new campaign?

Yes. Marketing positions Requiem as a full remake plus an all-new Requiem campaign in the same package.

Where do photosensitivity warnings appear?

On the Steam store description and mirrored on this wiki’s System Requirements and overview pages. Take them seriously.

Will this page list every community discovery?

No. It logs shipped/official changes and baseline launch facts. Discoveries belong in guides until confirmed.

How often will release notes update?

Whenever Steam news or developer posts change player-facing behavior—or when launch mapping finishes enough to correct a baseline bullet.