Characters

BLOODMONEY Requiem Characters Hub

The roadside smile, the family offscreen, and the timeline that made Requiem inevitable.

Last updated:

Characters Hub

Content warning

Character articles discuss psychological horror, exploitation, and endings that mutilate or kill. Flashing lights appear in-game. Read on only if you want spoilers about who Harvey is and how the series frames him.

Who matters in BLOODMONEY: Requiem

Requiem is a small cast story with a huge emotional surface area. You click one man in a booth, but the writing constantly implies a life outside the stall—family, prior torment, and the player’s own desperation for a $25,000 operation. This hub points to deep dives instead of dumping every spoiler on the homepage card.

  • Harvey Harvington — full character study: personality arc, tool reactions, ending faces, and why the remaster’s prettier art makes the cruelty sharper.
  • Series Lore — timeline from BLOODMONEY! (2025) through Human Expenditure Program into the 2026 Requiem remake + campaign.

Harvey at a glance

Harvey Harman Harvington is the cheerful roadside vendor who offers $1 per click. He markets generosity like a carnival barker, then absorbs whatever “upgrades” you buy. Community profiles commonly list him around age 32 with family ties discussed across the series (including references to Eun-mi and related stories in companion titles). Treat cross-game family details carefully: some originate in HEP or fan works, not every line is restated verbatim in Requiem’s Steam blurb.

What is consistent: Harvey wants to help, the shop escalates harm, and your ending decides whether he waves goodbye, survives changed, or becomes the punchline of a nightmare cashout. For mechanical routes, pair this hub with All Endings and Good Ending.

The player character (you)

You are not a silent non-entity. The premise makes you sick, broke, and tempted. Requiem keeps that framing while rebuilding art and adding campaign structure. Character reading therefore includes self-insert horror: the booth only works because the protagonist accepts the deal. Guides on Getting Started explain the loop; character pages explain why the loop feels personal.

Supporting names and offscreen cast

Depending on which entry you play, you will encounter or hear about figures around Harvey’s life and prior captivity metaphors—especially if you continue into Human Expenditure Program lore. Rather than invent a fake complete roster, this wiki collects confirmed series through-lines on Series Lore and updates pages when Requiem’s campaign clarifies new faces. Launch week is a bad time to publish speculative family trees as fact.

How endings rewrite character tone

Path focusHarvey tonePlayer aftertaste
Mercy / GoodGrateful, relieved farewellOperation funded without late gore
Mixed / NormalDamaged, colder aftermathSurvival with guilt and consequences
Cruel / BadBroken, accusatory, lethal stakesMaximum cash, minimum humanity

Use Ending Paths to pick which version of Harvey you want to meet on purpose.

Remake presentation matters

SHROOMYCHRIST Studios rebuilt the pastel look for Requiem. Cuter sprites and sharper staging do not soften the script—they heighten contrast. When you read character notes written for the 2025 itch original, assume motivations carry over and verify new campaign scenes in the Steam build. What’s New tracks presentation and structure changes that affect how characters play on screen.

  1. Skim this hub.
  2. Play at least one booth run (or read Getting Started).
  3. Open Harvey Harvington for reaction patterns.
  4. Study Series Lore before claiming canon timelines in videos.
  5. Return to Requiem Campaign when you tackle remake-only chapters.

Characters are downstream of systems. If you need shop order, see Items Shop and Tools Tier. If you need PC warnings before watching a flashing ending, see System Requirements. Official storefronts stay on Links.

Editorial rules for this hub

  • No fake voice-line transcripts presented as official dumps.
  • No Roblox crossover fiction—the Steam game is unrelated.
  • Mark Requiem-only character beats as provisional until widely verified.
  • Prefer linking to ending guides over pasting full spoilers in every biography paragraph.

This hub exists so Harvey stays a person in your notes—not only a damage sponge with multipliers.

FAQ

Frequently Asked Questions

Quick answers about endings, tools, and the Requiem remake.

Who is the main character of BLOODMONEY: Requiem?

Gameplay centers on Harvey Harvington in the click booth, while you play a desperate patient raising $25,000. Both roles matter to the story’s moral pressure.

Do I need prior games for Requiem?

No, but Series Lore helps. Requiem remasters BLOODMONEY! and adds a new campaign; Human Expenditure Program deepens Harvey’s backstory.

Will this hub list every Requiem NPC?

Only as they are confirmed. Launch-week pages prioritize Harvey and series timeline accuracy over speculative rosters.

Where do endings change Harvey’s personality?

Escalating tools shift his dialogue from cheerful to fearful, bitter, or hostile. See the Harvey deep dive plus All Endings for route-specific faces.

Is LoveMoney canon to Requiem?

LoveMoney is a separate fan-associated title featuring Harvey. Treat it as adjacent community material unless SHROOMYCHRIST explicitly folds it into Requiem canon.