BLOODMONEY Requiem Ending Path Planner
Pick a conscience target before the shop tempts you into another timeline.
Spoiler warning
This planner names ending routes and forbidden tools. Skip it for a blind first playthrough. Gore themes apply; flashing lights exist in-game.
How to use the planner
- Choose one primary goal below.
- Copy the checklist into a note.
- Check items in order while you play.
- If you break a hard rule, restart or accept the new ending—do not gaslight the spreadsheet.
- After credits, compare with All Endings, Bad Ending, Secrets & Easter Eggs, and Ending Paths.
Shop item deep dives: Items Shop and Tools Tier.
Goal A — Mercy / Good Ending booth run
Intent: Reach $25,000 with minimal harm and keep the farewell intact.
Pre-run
- I accept a long click session.
- Photosensitivity warning acknowledged (Content Warnings).
- I will not “browse” late weapons for fun.
- I opened Good Ending for current tool caps.
During run
- Unlock shop when Harvey offers it.
- Buy feather as the primary multiplier.
- Stay inside the remaster’s allowed light-tool set (feather-first; needle/hammer only if the Good Ending guide still permits them).
- Hard ban: scissors, match, knife, gun, and any finale weapon.
- Watch dialogue—if Harvey’s panic matches mid-ladder tone, you already drifted.
- Stop spending the moment you hit $25,000.
Post-run
- Confirm farewell / mercy framing matched Good Ending expectations.
- Log any remake threshold differences for Updates.
Goal B — Mixed / Normal Ending survey
Intent: Use mid-ladder tools, avoid lethal checkout, document the uneasy aftermath.
Pre-run
- I already saw a mercy ending or I accept spoiling the middle path.
- I know Normal is a full ending, not only a failed Good run.
During run
- Progress through early tools intentionally.
- Enter scissors / match / knife neighborhood as required for mixed harm.
- Hard ban: finale lethal purchase if you still want Normal.
- Keep a note of the first line where Harvey’s tone permanently darkens.
- Cash out at $25,000 without buying the gun-tier checkout.
Post-run
- Capture aftermath details (legal / relational consequences as shown).
- Cross-check All Endings.
Goal C — Cruel / Bad Ending showcase
Intent: Full escalation for cataloguing or commentary—with warnings upfront.
Deep guide: booth Bad locks (Gun purchase / use), Knife Game Over vs story Bad, and Requiem campaign Bad landings are documented on All Endings. Cross-check prices on Items & Shop.
Pre-run
- Thumbnail/description will mention gore + flashing lights (Content Warnings).
- I am not pretending this is the “recommended moral path.”
- Mercy run already completed or consciously skipped.
- I opened the Bad Ending rows on All Endings.
During run
- Climb the full shop ladder on purpose.
- Survive Knife QTE if you still need a story ending (Controls).
- Buy the Gun ($20,000) and use it when the booth Bad route requires it.
- Do not soft-quit after Knife if the Bad gate still needs the last purchase.
- Let accusatory / broken dialogue play; it is the point.
Post-run
- Compare payout/twist text with All Endings — verify on Steam remaster.
- Mark creator notes for audience care.
Goal D — Secrets track (Bee / Weird)
Intent: Collect publicly documented secret finales without inventing unverified click myths.
Deep guide: All Endings sections on Bee Ending (tip-jar bee) and Weird Ending (showcase / in-game cues). Campaign context: Requiem Campaign.
Pre-run
- Spoiler tolerance confirmed—secrets pages name outcomes on purpose.
- Photosensitivity warning acknowledged.
- I will not publish fake percentage meters or invented prop lists.
During run
- Bee: find the dead bee in the tip jar; click it about a dozen times until the bee close-up / Bee Ending triggers.
- Weird: follow in-game prop / dialogue cues and trusted showcases; stop if your build disagrees with an old third-party list.
- Keep secret notes separate from booth Good/Normal/Bad checklists.
Post-run
- Log which secret fired and on which build.
- File discrepancies to Updates after patches.
Goal E — Requiem campaign provisional track
Intent: Explore remake-only chapters without erasing booth lessons.
Pre-run
- Booth endings understood via Series Lore context.
- Requiem Campaign open for living spoilers.
- Accept that some finale triggers are still being mapped.
During run
- Note chapter names exactly as shown in-game.
- Screenshot unclear choice prompts before picking.
- Separate “confirmed” versus “guessed” triggers in your notes.
- Avoid publishing fake percentage meters.
Post-run
- Submit reproducible steps back into campaign / updates pages.
- Recheck What’s New after patches.
Quick decision matrix
| If you feel… | Pick |
|---|---|
| Protective of Harvey | Goal A |
| Curious about consequences without killing the run’s thesis early | Goal B |
| Ready to document the worst booth outcome | Goal C — see All Endings Bad rows |
| Hunting Bee / Weird secrets | Goal D — see All Endings Secrets |
| Done with booths and hunting remake exclusives | Goal E |
Common failure modes
- Window shopping: reading late tool descriptions and auto-buying.
- Rage upgrading: speeding a mercy run after underrating click fatigue.
- Guide-hop mid-cart: mixing Good Ending advice with Bad Ending clips.
- Assuming itch numbers: 2025 click counts may drift; trust the Steam shop screen.
- Campaign spoilers in booth notes: keep Goal E logs separate from Goals A–D.
- Secret hunting mid-Bad run: tip-jar Bee clicks are cheap; do not confuse them with Gun checkout.
Companion pages
- Tools Hub
- All Endings for Bad Ending and Secrets deep rows
- Content Warnings before cruel or flashing showcases
- Harvey Harvington for tone checkpoints
- Release Notes after patches
- Wiki Overview
Print this planner, tape it beside your mouse, and remember: the shop is the dialogue tree. Every checkbox you ignore is a line of script you volunteered to unlock.
Frequently Asked Questions
Quick answers about endings, tools, and the Requiem remake.
Can I switch from Goal A to Goal B mid-run?
Only before you buy hard-ban tools for Goal A. After scissors-tier escalation, mercy options often close—restart for a clean Good Ending.
Does the planner replace the Good Ending guide?
No. It is a checklist shell. The Good Ending guide still holds detailed remaster constraints.
Why is the Requiem campaign track provisional?
Exclusive finale conditions were still being mapped at launch. The planner tracks notes without inventing triggers.
Where are Bad Ending and secret steps written out?
Use Goal C and Goal D here as checklists, then open All Endings for Bad (Gun / campaign Bad) and Secrets (Bee / Weird) detail.
Should streamers show this checklist on screen?
Yes—especially for mercy runs. Visibility prevents chat from goading a late-shop impulse buy.
Where do I rank tools after planning?
Use the Tools Tier list for moral versus speed context once your goal is locked.